Eu4 ideal army composition.

If you're at 63% Cavalry Combat Bonus that means that you're infantry has 20% Infantry Combat Bonus (Piechota Wybraniecka & Quality Ideas), what if I go half and half with a full combat width of Artillery. 63% Cavalry Combat Ability seems like it would chew through their flanks in no time. I use 8:8:8.

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Can civilians become doctors in the U.S. Army? Visit Discovery Fit & Health to learn if civilians can become doctors in the U.S. Army. Advertisement You're interested in serving yo...4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry.Overall, mercs, supply limit and cannon factor a lot more into army composition and management than the inf/cav split. Don't cheap out on cav, especially early. Do cheap out on cannon, especially early. If you're super dominant and just want to siege a bunch (like russia) then you can go for more cheap infantry. Oh, one more thing.Army composition will change as technology changes, as combat width will be increased (base is 25) and unit strength will get shifted. Cavalry is the best at game start, but will lose its power/price ratio around mid game, so people use as many as their economy and tech group can afford (100% for nomad, 80% muslim, 60% eastern, and 50% rests) at the start, but only use 2~4 later for the extra ...Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...

Sometimes my armies retreat to the end of the world, sometimes just one province. I was just fighting France as the Netherlands, they won one battle, my army falls back one province (we were on my lands, so it's not like we were on foreign territory and couldnt retreat far), then gets stuck because of no morale, and then France moves and wipes ...

The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community's top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk). Horde idea, so you can hit 5 ducat cavalries, making your cavalries cheaper and hit harder than your infantries. Then only use cavalries at this point. This allows a much bigger skill cushion for the new horde players, as your armies hit harder causing more stack wipes and fewer casualties, and your economy can easily sustain your troops ...

Manchu cavy/arty-only army composition idea. Hello guys, so i currently have a good Manchu campaign going and yesterday stumbled across Siu King's YT video in which he stackwipes anybody as Sunni QQ having 60% cavalry combat ability, 85% cavalry to infantry ratio and 6/6/6/6 Generals while his armies consist only of cavalry and artillery.You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.12 votes, 12 comments. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Go to eu4 r/eu4 • by noobuser838. Army compositions . In general, what is the best army composition to deal the most cassualties? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...

Apr 19, 2023 · 22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.

Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.

Army composition meta/recommendations Meta Just finding out (the hard way) about how important army comp is. ... In general it seems like you have the right idea with the comp you are going for. At the start of the game armies will rely more on cav (around 4) because you may not be able to field a full combat width army and in this case ...What would be the most efficient and powerful composition of inf/cav/art. Also how does artillery affect siege? I understand that having just 1 artillery unit gives a +1 to the siege but after that i don't understand how much i need for +2 and beyond.By basil664. This guide will teach you about army composition in the early and mid game, its influence in battles, and provide examples of good army composition. This guide will also cover the topic of fire and shock, how those two modifiers influence battles, and how the importance of fire increases as the game progresses.Go to eu4 r/eu4 • by ... Your army composition depends on the current tech level and group as well as many other factors, but the simpliest way to know how they should look is 2/4/6 cavalry regiments along with about 2 to 3 times as much infantry and no more artillery than cav and inf combined. example: 8 infantry 4 cavalry 12 artillery ...Since it's base morale too, it is modified by any morale modifiers Benin has. So if you have 3 base morale (being a tech behind) and have a 10% morale of armies advisor, your total morale is 3.3. If Benin has 4 base morale and a 10% morale of armies advisor, his morale is 4.4. That is an enormous gulf in morale, and explains why you need so ...Nice ideas to have mercenary army, drafted 'on demand'. No Time of Troubles event chain, IIRC. No 'historical rival' modificator with Commonwealth also helps in solo games. ... r/eu4 • Ideal army composition in 2023?Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...

Now this is a world war folks. R5: Not only is there a grand scale to the combatants, but there is truly something up for grabs in this war, the Russian Throne. Togethe the Delhi Sultan and the Russian Tsar have conquered the East while the Holy Roman Imperators of the West consolidated the Imperial Lands and now the fate of the world is in ...The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.If memory serves right, in 1650 your combat width should be around 32. So a good army composition might be 32 front row infantry + 8 spare units = 40 infantry and 21 artillery to get the maximum siege bonus on a star fort capital (level 6 + 1). You can go all the way up to 32 artillery, if you can afford that.Cavalry gets massive bonus at tech 17 and 23 respectively, which almost universally makes it a tolerable alternative to infantry. At techs 6/7 infantry has 25% higher base damage output, probably closer to 27-30% in practice. Not sure if there's any tech group where pip differences would offset this. 1.After trying out several failed campaigns, the one thing that bothers me most is army performance. I've always assumed that all western European nations have the same western technology level (though the exact starting techs may differ) and hence access to the same military unit types at the start. A few years after starting however, I find there were times when my bigger armies lost to a ...Jul 18, 2018 · Ideal Army Composition. 123456798. Jul 18, 2018. Jump to latest Follow Reply. Im currently playing as Russia and Im wondering how I should organize my massive military. I know of the spreadsheet except it recommends over 60 regiments... Posted by u/archyst - 3 votes and 6 comments

Swap some cavalry for cannons. You dont really need more than 2 cavalry per stack until late game unless you have cavalry bonuses from ideas. My rule of thumb is to check your combat width (tech tab) and use that as a minimum amount of infantry+cavalry. Then i add half as many cannons as that front line is wide. For example, at tech 32, an ideal army composition before considering monetary costs or supply limits would be: 42-46 infantry, 10 cav (optional), and 40 artillery. Artillery shouldn’t be taking casualties so you don’t need extra regiments. Them’s the basics. Everything is situational when it comes to EU4.

Go to eu4 r/eu4 • by PeppyHare66. What is your preferred army composition? I've heard that it's better to have a greater cavalry to infantry ratio at the beginning of the game than the late game. By the time I gwt to the 16th century I use 16/4/10 as my template This thread is archived ...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...Usually your army should be composed like this: Infantry: Combat width -2 or -4. Cavalry: 2 or 4. Artillery: Combat width The number of cavalries depends on the size of the army. Example: If combat width is 20, a good composition would be 20 artilleries, 16 infantries and 4 cavalries.Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners. As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... Swap some cavalry for cannons. You dont really need more than 2 cavalry per stack until late game unless you have cavalry bonuses from ideas. My rule of thumb is to check your combat width (tech tab) and use that as a minimum amount of infantry+cavalry. Then i add half as many cannons as that front line is wide.Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.A 10% horses under the limit. With sunni hordes the limit is like 80, so 70% cav. At tech 13, have full combat width of backrow cannons, at tech 16 all inf and cannons only. 10% inf - rest cav. Or go pro mode. Hire 100% cav and merch inf, inf 4 inf, and then you go beat up ming with your 16 cav, 4 inf army. Cavalry.

Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...

About. This decision is always available and gives information on the best army composition based on your current military technology. Game Version - 1.30.*. Single Player - YES. Multiplayer - YES. Ironman - NO.

A well-composed photograph is really a matter of opinion, but there are a few tricks that tend to result in better pictures. That's what we're going to take a look at today. A well...Saddled with student loans and unable to find work that will pay even the most basic bills, Devon turned to the Army. Devon always dreamed of becoming a journalist. And while he wa...Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than whole back row of artillery to an army with mediocre ...The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. yes for optimal play. You need to redo your army for every encounter.Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...12 votes, 12 comments. 345K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…WeaponFocusFace. •. Before you have 100% cav to inf ratio, use primarily infantry with 4 cav for flanking like every other nation. Even when you get to 75% ratio, it's not a good idea to put that much cav into your armies, because your infantry gets put in the center of any battle you fight and therefore dies first and dies more than cav.Honestly unless you're a horde, your army won't be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... For once and for all! What's the ideal army composition in this situation: Advice Wanted It is 1662, combat width of 32. BATTLE! Two lines, one in front of another, divided in 32 ...That guide is pretty good, there's a lazy mans variant though which is slightly more fiddly in battle but less attrition and ideal for splitting for rebel suppression. Start: 18/2/0 (16/4 if your tech / ideas has good cav) Tech 7: 17/2/1 (15/4/1 if good cav, 1 artillery for sieges mostly so can be in a dedicated army)

Go to eu4 r/eu4 • by KaseyB. What should Horde army composition be in mid-late game? It's 1624 and I can build armies with western units on a vassals provinces (when did this happen? it's amazing!). I'm currently running 8 merc infantry, 7 cav and 5 cannon for individual units of 20. I have a huge income so money isn't really a problem.Policies are a set of bonuses unlocked by completing idea groups.Each possible pair of ideas from different types (i.e. administrative and diplomatic, administrative and military, or diplomatic and military) unlocks a policy. Since there are 7 administrative, 7 diplomatic, and 11 military idea groups, there are 7 * 7 + 7 * 11 + 7 * 11 = 203 different …Duh. The US Army has concluded that Iran was the only victor of the eight-year US campaign to remove Iraqi president Saddam Hussein and replace him with a democratic regime. That’s... Anyways, enjoy! I made a spreadsheet that calculates the ideal army composition during certain tech levels in EU4. I based this on my own experience, reddit threads about army composition, and threads on other EU4 forums. Link to the spreadsheet. The link is view only but feel free to make a copy under "File" in the top left corner and test it ... Instagram:https://instagram. the atlanta journal constitution obituariescornell admission deadlineshow much is a 2013 two dollar bill worthlds church distribution center salt lake city Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle. 757 200 seatslittle caesar careers Go to eu4 r/eu4 • by PeppyHare66. What is your preferred army composition? I've heard that it's better to have a greater cavalry to infantry ratio at the beginning of the game than the late game. By the time I gwt to the 16th century I use 16/4/10 as my template This thread is archived ... did melanie martinez have plastic surgery Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.The best is setting yours to 0 and sieging whilst your vassals swarm. I sometimes use about 20% maintenance if I colonize in the early game. But later it is usually enough to raise the maintenance to 100% when the natives rise up. So I have almost 1000 hours and most of that is at either 100% or 0%.But no matter the country, that composition of 16/4/5 is not optimal, you have far too many infantry and too little artillery. In a previous comment on this thread you say that you're in the late game. So the composition you would want is 20/0/20 or 22/0/20 ideally.